Goblins form loose tribes focused on a single species of monstrous insects, always social breed. These insects become their totem animal and soon form a symbiotic partnership. The insects gain cleaning crew and a more sophisticated network of internal defenses, the goblins a natural deterrent from larger monsters and food scavenged from the insect's hive. This relationship is not perfect, the goblins must be careful not to vex the hive. Should they disrupt the hive too much the insects will drive them out fearlessly. This is why they go unnoticed by most of the other humanoids in Ig, they live among creatures the rest of the land avoids. The largest groups in Ig are the Smoke, Gravel, Paper, and Mud tribes, although each band also has specific family name.
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Gravel goblins cohabitate with giant ants inside their nests. While not as large as giant bees and unsuitable as mounts these ants make fearless protectors. Because of this gravel tribes are rarely threatened by wild monsters. They do live in fear of smarter prey, as giant ants proclivity for finding seams of ore and precious stones make them a target for greedy bandits. To counteract this goblins funnel the ants tunneling instinct into creating complex mazes that loop and twist to disorient intruders.
Paper and mud goblins live among two classes of social wasps, paper wasps and mud daubers. Like the insects with which they live, these goblins are aggressive and particularly fearless. They're far more likely make war against the other people of Ig, including other goblin tribes. Warriors riding giant wasps are a relatively common threat to isolated villages.
Henceforth, anyone rolling up halfling character in my campaign will in fact be rolling up a goblin. Roll on the table below to determine what sort of tribe your character came from!
Goblin Tribe (1d6)
1-2 Smoke
3-4 Gravel
5 Paper
6 Mud
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