The Nemean lion, Jaws, the White Hart, all exemplar animals of extreme rarity and potency. These kind of singular creatures are common in story and myth. Outside of dire whatevers D&D doesn't have a lot of monsters like this, and that just makes a critter grouchy and cro magnon. We need more weirdness! When your players go into the deepest, darkest part of the forest in pursuit of something Old King Boar lies ready to repel invaders in his kingdom, and he needs more heft! This requires tables. When you create a legendary monster, beast king, ornery old thing, or what have you, roll on the Legendary Features table.
Legendary Features (roll 1d12)
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This creature is enormous for its breed, up to double the size of a normal specimen. Roll an extra 1d4 hit dice. How did it get that way? Roll 1d6, 1 Cannibalism, 2 Divine Parentage, 3 Extreme Age, 4 Eating Children, 5 Worship, 6 The King’s Sin
- Blood-colored eyes roll madly in protruding sockets seeking life to rend and tear. +2 to hit.
- Slavering jaws curl back from a maw packed with needle-sharp teeth. Increase bite damage by one die type (1d4 becomes 1d6, etc) or gain a bite attack at 1d4 damage
- Baroque and terrible horns crown this animal’s brow, far larger and more ornate than its mundane kin. Increase horn damage by one die type or gain a horn attack at 1d4 damage.
- This creature leads a group of similar animals and is always found with 1d6+1 who act as guards and concubines.
- Many have tried to slay this beast, all have failed. Embedded in its hide are spears and arrows from ancient battles like a grim mantle. Add 1d4 to armor class
- The flesh of this beast has turned toxic from strange sustenance or hate. Save versus poison on each blow or take an extra 1d6 damage.
- After being wounded in battle this animal will inexorably follow its attackers. Nothing will sway the creature from its task until it has killed its targets. Whether it acts with restraint in its hunt or cuts a gruesome path depends entirely on the animal in question.
- Sprouting from this beast's neck are 1d10 extra heads. Each two heads gives the creature an extra bite attack.
- This creature has 1d6 extra pairs of limbs. Each pair adds an extra 5’ to its movement. Each two pairs gives the beast an extra +1 to hit.
- When slain there is a 75% chance the creature will rise again immediately at half its original hit points. It also grows new heads and limbs if any were dismembered.
- This creature has a strange weakness, a bane that will drive it away or destroy it utterly.
1. The touch of a virgin
2. A willow switch
3. Silver
4. Being bound in red string
5. Fresh cucumber
6. The sound of bells
7. The beast’s heart is hidden in a strange part of its body
8. Flute playing puts the beast to sleep
9. Mesmerized by an object of beauty
10. Burned by smooth river stones
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