February 23, 2012

Aerial Trilobites

The skies of Ig are dominated by a number of huge insects, almost all of which are hostile to humanoid life. Gentlest of these are aerial trilobites, an order composed of scavenger species of many scales, from dog- to house-sized types. Related to the marine arthropods which share their name, aerial trilobites swim through the air without the aid of gas bladders or wings. They’re generally docile, but when attacked will counterattack with their spear-like limbs or drop from the air to crush their tormentors. Foes trapped underneath a giant trilobite take 1d6 crushing damage per round. Below are the stats for the Giant Aerial Trilobite, a 10 by 8 foot long specimen.


Giant Aerial Trilobite
No. Enc.: 1d6 (1d6)
Alignment: Neutral
Movement: 20’ (6’)
Fly: 120’ (40’)
Armor Class: 2 [17]
Hit Dice: 5
Attacks: 4 or 1 (claw or slam)
Damage: 1d6 per claw  or 2d4
Save: F4
Morale: 9
Hoard Class: None
XP: 200

Wizards, shamans, and sages of all kind are fond of summoning these creatures with certain incantations for use as floating mounts and pack animals. While not particularly fast or intelligent, their aerial abilities make them incredibly useful in this regard. A giant aerial trilobite can carry loads up to 2000 pounds.

Summon Aerial Trilobite
Leve: 6
Duration: 1 hour per level
Range: 240’

With this spell the caster may summon one Aerial Trilobite per day. This monster is under the caster’s mental control and will follow any command, but the soporific nature of the spell leaves the creature at -4 to hit in combat.

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